CCSC:MW 2026 · Three-Hour Workshop

Designing AI-Constrained Collaborative Activities
for Computing Education Using coLearn-AI

A hands-on workshop for computing and other educators who want to use AI in ways that preserve student reasoning instead of replacing it.

James Paul Skon · Kenyon College / Karolinska Institutet · skonjp@kenyon.edu

↗ Workshop Platform (colearn-ai.com) ↗ Your Login (Kenyon network only) Platform Info Start Workshop →
Explore coLearn-AI Try the demo instance on your own, read the project overview, or go to the Resources page for papers and workshop materials.
coLearn-AI Research Research on collaborative learning, computing education, and AI-mediated learning environments: projects, publications, and the people behind them.

Overview

What This Workshop Is About

Large Language Models make it possible for students to generate correct answers and working code while engaging minimally with the reasoning those outputs are intended to demonstrate. We call this cognitive bypass, and it presents a real challenge for computing educators.

This workshop introduces coLearn-AI, a platform that structures small-group collaboration so that AI scaffolds student reasoning rather than replacing it. You will first experience the platform as a participant, then learn to author activities for your own courses.

🧠
Explain cognitive bypass and why it matters for computing assessment.
🤝
Describe POGIL-style roles and how they distribute responsibility.
✍️
Design a working activity with feedback prompts and sample responses.
🚀
Plan deployment of coLearn-AI in your own classroom.
🔬
Identify research opportunities and collaborations.

Agenda 3 hours total

Workshop Schedule


Before You Start

What You Need

💻 A Laptop

With a modern browser (Chrome or Firefox work best). No additional software installation is needed.

📶 Any Internet Connection

The workshop runs on colearn-ai.com, so any Wi-Fi works, including the guest network or a phone hotspot. If it is unavailable on the day, we will switch to a backup server on Kenyon's eduroam network.

🔗 Platform Access

You get a login card at your seat, with a student account for Part 2 and a creator account for Part 3. You do not need to create an account. On the Kenyon network you can also look up your login here. In Part 2 you can choose a Python programming activity or a map-reading activity, so no particular background is required.

Audience Computing educators (especially instructors of introductory programming or data structures courses) who want to incorporate AI into their teaching while preserving meaningful student engagement. No prior experience with AI tools or activity-authoring platforms is required.